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Game Development News

We provide game development news, tips for media, arts and engineering. We are current developing many projects. Check our current project, a new MOBA/MMO game A for Anarchy. Also subscribe to our newsletter to get the latest news, monthly in game rewards, prizes and much more. Our purpose is to bring a community of game developers, artist, engineers and other media producers together to bring your projects to reality.

Post has published by digitalmagicians
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Brawl Stars Ruffs and Gray Super Crash

Post has published by digitalmagicians
Since Brawl Stars version update 48.300 there have appeared a few issues in the form of crashes. Now bugs in some updates are very common even with some of the veteran companies like Super Cell, but this issue boil down to a real noodle scratcher. Just some history for my...
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A I is Here: Chat GPT develops games for you!

Post has published by digitalmagicians
Welcome to Chat GPT game development series, where we will explore the exciting world of game development and use the power of Artificial Intelligence (AI) to create our very own games from scratch. Join me as we dive into the fundamentals of game development, including game design, programming, graphics, audio,...
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Transform the Way You Communicate with ChatGPT AI

Post has published by digitalmagicians
ChatGPT is a conversational language model developed by OpenAI. It was trained on a diverse range of internet text and is capable of generating human-like responses to a wide range of questions. The model is based on the transformer architecture, a deep learning technique that has revolutionized the field of...
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Weapons Hot Unity Scriptable Objects

Post has published by digitalmagicians
A weapon and stat system in a video game typically involves the player having access to a variety of weapons, each with its own unique characteristics such as damage output, rate of fire, accuracy, and others. These characteristics are reflected in the weapon's stats, which help to determine its effectiveness...
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Unity Build A Weapon and Stat System

Post has published by digitalmagicians
I ran across a very interesting tutorial in my attempt to build a very expansive and upgradable weapon and stat system in game. One that is very easy to add all the weapon graphics and icons and also stats without coding a single thing after the initial horror code you...
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How it’s Made (Making A Game)

Post has published by digitalmagicians
BooHoo Baby Concept All creative processes need to start somewhere. Something as massive as a game its always best to start with a concept. Depending on the game type your conceptualizing process will be different. Puzzle game may need a layout concept, or concepts of the puzzles. A for Anarchy...
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